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ULTIMATE BOSS

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Devlog

  • Devlog 05/01/2026
    May 03, 2026 by vorisek
    Samuel Marišler: Game over screen, UI menu - 2h Daniel Voráček: Pause/Start menu - 2h... Continue reading
  • Devlog 04/24/2026
    May 03, 2026 by vorisek
    Samuel Marišler: průběh hry, health managing - 3h Daniel Voráček: SFX, synchronizace zvuků s animacemi - 2h... Continue reading
  • Devlog 04/17/2026
    May 03, 2026 by vorisek
    Samuel Marišler: crouch doladění - 2h Daniel Voráček: meelee fight doladění - 3h... Continue reading
  • Devlog 04/10/2026
    May 03, 2026 by vorisek
    Samuel Marišler: další animace útoků bosse - 2h Daniel Voráček: hitbox mechanika - 2h... Continue reading
  • Devlog 03/27/2026
    April 07, 2026 by vorisek
    Samuel Marišler: integrace designu do hry - 2h Daniel Voráček: hero design, jump mechanics - 3h... Continue reading
  • Devlog 03/20/2026
    April 07, 2026 by vorisek
    Samuel Marišler: boss design, boss attack 1 - 3h Daniel Voráček: boss attack 2, integrace do hry - 3h... Continue reading
  • Devlog 03/06/2026
    March 10, 2026 by vorisek
    Samuel Marišler: playable demo, crouch mechanics, návrh pozadí - 4h Daniel Voráček: main boss AI, struktura útoků, návrh vizuálů bosse a hráče - 3h... Continue reading
  • Devlog 02/24/2026
    March 10, 2026 by vorisek
    Daniel Voráček + Samuel Marišler: brainstorm, TODO list, návrhy herních mechanik... Continue reading
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